
Felix The Reaper ‖ Russia + CIS ‖ Steam • Key
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Felix works in the Ministry of Death, and his lover, Betty the Maiden, works in the Ministry of Life. Felix hopes that, having entered the human world as the Grim Reaper, he will surely meet her. Now, Felix's job is to condemn people to death. And to win the love of his (un)life, he learns to dance.
Since Felix can only move in the shadows, he must carefully navigate this mysterious world. Fortunately, Felix, like other reapers, can control the sun and change the angle of its shadows. Thus, he navigates the dark paths of the living world. Felix is forced to solve puzzles to make people die. After all, everything must go according to the Ministry's plans.
Each new level can also be completed on a higher difficulty level. A great option for *** careerists. Collect skull achievements and unlock timed challenges that only the most ambitious Ministry employees can handle.
Try to master extraordinary puzzles.
Immerse yourself in the terrifyingly beautiful world of this story.
Choose a song in Felix's player from a repertoire of over 10 indie artists.
Collect skull achievements to unlock timed challenges.
Watch Felix master new moves developed by professional dancers!
We decided to create Felix The Reaper because we admire the ubiquitous image of death in art, often humorous and grotesque. Many motifs associated with death have their origins in culture, such as the Dance of Death or Death and the Maiden. We combined these two motifs, and thus Felix The Reaper was born.
When creating the character and his world, we drew inspiration from various sources: the old Twilight Zone series, the works of medieval artists Bruegel and Hieronymus Bosch, and the characters of Adventure Time and Hayao Miyazaki.
Felix the Reaper was also heavily influenced by the collaborations of the various performers involved in the game's creation. We collaborated with dancers, a huge number of musicians, and historians.
Dancing
Several dancers participated in the game's creation. The movements included in the game were improvised by Gunilla Lind and Raphael Ferdinand Eder-Kastling.
Music
Of course, a dancing character needs great music—otherwise, why dance? The game was designed in such a way that the musicians were given complete freedom. They weren't given any specific boundaries. We wanted them to enrich the game with their own vision. This is how we came up with a very diverse and unusual selection of music. Since the puzzles don't rush you, you have time to listen and appreciate this strange music.
Art History
The game's concept is inspired by art history. We took the motifs of the Dance of Death and Death and the Maiden as our starting point and asked ourselves: how can we make a game out of them? So, after exploring various ideas, we arrived at this version.
One historian is studying the depiction of death in art over ten centuries for his book. While we were working, he let us know if he found anything interesting, and we tried to incorporate it into the game whenever possible. We've added five articles by historian Søren Hein Rasmussen—you can find them throughout the game.





